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M9 Beretta Sound Effects



The player will unequip their current normal weapon to be upgraded. Sound effects will be heard as their weapon slowly enters and disappears into the machine. This process takes about 5 seconds, after which the upgraded weapon will emerge.




M9 Beretta sound effects



Players will be notified by a high pitched "ding" sound and a red flag will be raised to signal that the weapon is ready. The player can then interact with the Pack-a-Punch machine to retrieve their upgraded weapon.


Upgraded weapons have a different name and a distinct neon glow. Most upgraded weapons generally follow a neon red and black color scheme. The upgraded Beretta M9, or Call of the Void, becomes neon purple and black instead. When fired, upgraded weapons have modified gunfire sounds and produce a red muzzle flash. When viewing other players, tracer rounds are replaced with bright red lasers.


To activate the Pack-a-Punch machine, the player will need to start the Harvester that is connected to the machine by interacting with it. It is located on the shelf beside the Pack-a-Punch machine. A sound effect will be heard and the canister will emit a faint red glow to indicate that it is active. Note that the Harvester requires the power to be turned on before it can be used.


No matter what style of gun sounds you are looking for: you can mix the multichannel recordings exactly the way you need. Possibilities of editing are vast due to the usage of high-frequency microphones at this high definition recording. This source material will give you full control over any firearm you ever wanted to design.


BOOM Library sound FX come as WAV files, meaning you can import and work with them in any software that can handle this file type. Here are the most common audio and video editing software tools that work perfectly with our sound FX


The DESIGNED collections feature fully designed sounds which originate from the CONSTRUCTION KIT stock. The sounds are of a specific topic and ready to use: mixed, processed, compressed, mastered etc. They can be easily put into all kind of projects, for example trailers, commercials, movies, TV shows and so forth or used as in-game sounds. This collection provides a quick and easy workflow and you can still use those sounds as a basic and layer, stretch or otherwise adjust them to suit your specific needs.


We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product). That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.


In 2007, Snake, now a member of Philanthropy, used a modified M9 on board the tanker USS Discovery. This version of the pistol had been modified to fire anesthetic rounds instead of actual bullets, making it a non-lethal alternative weapon ideal for the NGO's sneaking missions (where casualties were not an option). The M9 had an attached sound suppressor, as well as a visible laser sight and tritium-illuminated 3-dot iron sights, making it ideal for both keeping a low profile and making precision shots, even in low-light environments. In addition, its anesthetic rounds were also powerful enough to it to affect the target upon contact within seconds, and can last for hours, although the exact time in tens of seconds it needs to take effect will vary depending on the body part it makes contact with, and could even knock out an elephant should the tranquilizers make contact with it. A downside to this, however, was that it required manual chambering every time a tranquilizer round was fired, as the slide locks after each shot.


The equippable M9 presented in Metal Gear Solid 2 and The Twin Snakes is based on a real weapon: a special ops modified M9 designed to function in the same role as a Mk22 "Hush Puppy". The first modification was to the barrel: notches were ground into the sides so as to allow the application of specially designed (and, reputedly, highly effective) snap-on sound suppressor. This suppressor overshadowed the sights of the M9 and so crude iron sights were affixed onto the suppressor itself.


The second modification was done to the frame of the pistol by means of an added mechanism resulting in a change to the function of the weapon that allowed the slide to remain forward after each shot: instead of the pistol self-loading a fresh cartridge after every shot, the user would have to manually work the slide and chamber a new round themselves. This feature increased the silence of the weapon by disallowing the normal and noisy functions of the standard M9, but could be disengaged as well, allowing the weapon to resume a normal semiautomatic role. All modifications were done by Knight's Armament Company (the same company that produces the sound suppressor for the Mk.23 SOCOM). However, the modification greatly decreased the service life of the frame, reducing it to about 100 shots. This was due to the increased stresses the frame had to absorb due to the slide-lock feature.


We knew we could create some badass muzzle flashes in visual effects, but I wanted to have some realistic-looking guns on-set that had blowback to enhance the VFX and ultimately make the gunfights look real.


M9Weapon ClassHandgunFire ModeSemi-AutomaticMagazine Size15 roundsReload Time1.6 loaded, 1.9 emptyRecoilLowPenetrationLowUsed byU.S. Army Rangers, United States Marine Corps, Delta ForceHUD iconConsolecodename(s)beretta


Extended Mags increases the M9A1's magazine capacity to eighteen rounds, and increases the starting ammo loadout to 72 rounds total. The attachment has no penalty and provides two useful benefits, making it a great overall attachment choice. Armor-Piercing will allow the M9A1 to essentially ignore the effects of Ballistic Vests and Juggernaut armor. The attachment is without penalty, but its use cases are niche. 041b061a72


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